CSCI B481 Interactive Graphics Teaching/Learning Goals
Official course description
P: C343 or H343, MATH M301 or M303. Computer graphics techniques.
Introduction to graphics hardware and software. Two-dimensional graphics
methods, transformations, and interactive methods. Three-dimensional graphics,
transformations, viewing geometry, object modeling, and interactive manipulation
methods. Basic lighting and shading. Video and animation methods. Credit given
for only one of B481 and B581.
Weekly exercises closely complement lecture topics. The exercises rely
heavily upon the use of appropriate languages to test one's understanding
of concepts discussed in lecture. While the purpose of the course is not
to train programmers in multiple languages, active learning involvement
to understand language concepts is best promoted through using the computer
which, for this course, translates to implementing programs. More specific
information can be obtained by reading the following discussion of course
goals or by examining exercises listed as home works on the course
syllabus.
CSCI C481 Learning Goals
The learning goals of each computer science course strive to capture
intended learning outcomes. The goals are expressed using the terms that
follow. These terms describe the level of familiarity (most to least) with
respect to various kinds of material and procedures.
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Mastery means the student will be able to exhibit knowledge of the
material and/or skill with the procedure, in a new but appropriate context,
even when not instructed to do so.
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Familiarity means the student will be able to answer questions about
the material and/or to use the procedure, in a new but appropriate context,
when instructed to do do.
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Exposure means the student will have heard the term and/or seen
the procedure, but may not be able to discuss or use it effectively without
further instruction.
The B4811 learning goals cover important areas recommended jointly in a
report by the Association of Computing Machinery (ACM) and the Computer
Society of the IEEE in 1991 for university computing curricula. These international
organizations were established to promote academic and professional excellence
in the computer sciences. The complete baccalaureate curricula list consists
of nine subject areas, of which a portion are covered in this course, primarily
those areas which better prepare the student to succeed in subsequent Indiana
University Southeast computer science courses and as professional computer
scientists. Several supplementary areas are covered that have developed
since publication of the curricula report. Many of these subjects listed
below will often recur in subsequent courses and at a level requiring further
understanding.
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Mastery
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PL3 - Representation of data types - 2 hrs.
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PL4 - Sequence structures including if, select, do loops, for. 1 hrs.
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PL4 - Parameter passing and side effects. 3 hrs.
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PL4 - Exception handling - 1 hrs.
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PL5 - Mechanisms for sharing and restricting access to data. 2 hrs.
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PL5 - Static versus dynamic scope. 1 hrs.
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PL5 - Type checking disciplines; polymorphism versus overloading, static
versus dynamic. 2 hrs.
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PL6 - Run-time storage management, stack allocation and its relation to
recursion. 2 hrs.
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Familiarity
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PL1 - History and overview of programming languages. 2 hrs.
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PL2 - Virtual machines. 2 hrs
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PL8 - Context-free grammars. 2 hrs.
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PL8 - Application to recursive descent parsing. 1 hrs.
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PL9 - Comparison of pure interpreters vs. compilers; operation and use.
2 hrs..
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PL12 - Addition of parallel programming constructs. 2 hrs.
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PL12 - Problems involving contention for resources. 1 hrs.
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Exposure
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PL9 - Lexical analysis and parsing, symbol table handling, code generation,
optimiation. 2 hrs.
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PL11 - Overview of functional and object-oriented paradigms and languages.
2 hrs.
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PL11 - Designing programs with these paradigms; run-time environment, flow
of control. 3 hrs.
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PL11 - Example programs and applications. 2 hrs.
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PL11 - Advantages and disadvantages. 2 hrs.
Design of B481 to Achieve These Goals
Computer science demands competency in a range of skills. Therefore,
students benefit from the guided practice in the environment of a university
class. To facilitate this, B481 includes the following:
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Students complete weekly assignments aimed at developing the
foundational skills and exposure to computer graphics.
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Class time is divided between instructor lecture, discussion, and class
assignments. Students work in small teams during class to analyze and explain
program behavior, suggest improvements, and discuss implementations in
other paradigms. Individual student questions serve to guide the class
discussion.
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Programming exercises are available as Web-pages and are discussed in class
when assigned using the pages available to the student.
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Most questions arise when students are working on exercises outside of
class. Students are encouraged to contact the instructor directly or by
emailing their questions and code of the troublesome exercise for guidance.
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In recognition that problem solving is often an iterative process, assignments
that are less than perfect can be submitted for instructor evaluation,
refined and resubmitted for additional credit.
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