NNNNNNTURN UNDEADNNNNNN

     This is a special house rule I use for turning undead in Bastard Greyhawk. I borrowed and adapted this house rule from my friend and fellow Greyhawker Dan Bush, whose version can be found here.

Turn Undead
Turn Undead is a Standard Action affecting all undead creatures within a 60' cone, radiating from the cleric.  All undead within this area must make a Will save against a DC equal to 10 + 1/2 of your cleric level + your Charisma modifier. A cleric or paladin may use this ability a number of times per day equal to three plus his/her Charisma modifier.  Paladins use their effective cleric level (level-3 x .5) for the DC.

Feats and effects that augment turning checks also apply to this DC, such as using turning undead within a consecrated area, the Turning Focus feat, or the Glory domain power. Undead creatures gain a bonus on this saving throw equal to their Turn Resistance (if any).

Any undead creature who fails this saving throw is Shaken (-2 on attack rolls, saving throws, skill checks, and ability checks) for 10 rounds. An undead who fails this save by 5 or more is also turned (undead flees to the best of its ability for 10 rounds. If it cannot flee, it cowers unless approached within 10 feet, after which it is no longer turned and can act normally).

Greater Turning (granted power of the Sun domain) works as normal.  Any undead that would be turned by a Greater Turning attempt is instead destroyed.


Destroying/Commanding Undead: The cleric must have double the undead’s HD/levels in cleric levels.  A cleric cannot command a number of undead greater than his cleric level.

Number of Undead Affected per attempt: (cleric level + Cha bonus) X 2

Skill Syngery: 5 or more ranks in Knowledge (undead) or Knowledge (religion) grants a +1 syngery bonus to your Turn Undead save DC. 


New Feats (these replace Improved Turning and Extra Turning):
Turning Focus [General]
Requirements: Ability to turn or rebuke undead
Benefit: You are more adept at turning undead than most. You gain a +1 bonus to your turning/rebuking save DC.

Greater Turning Focus [General]
Requirements: Ability to turn or rebuke undead, Turning Focus
Benefit: You are exceptionally skilled at turning undead. You gain an additional +1 bonus to your turning/rebuking save DC. This stacks with the bonus granted by the Turning Focus feat.


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