LPRIEST of OLIDAMMARAJ


This is my 3E specialty priest of Olidammara character class.  If you have any comments or suggestions, please post them on the message board.

Deity Information
Intermediate Deity
Aliases: The Laughing Rogue
Portfolio: Music, Revelry, Roguery, Wine, Humor, Tricks.
Symbol: Tragemedic Mask
Plane: Ysgard
Alignment: CN
Worshippers: Bards, rogues, vinters, brewers, actors, outlaws, drunks, rakes, fops, jesters, pirates.

Game Rule Information
Alignment: CN, CG, N, NG
Race:  Human, Half-Elf, Elf, Gnome, Halfling, Fey, Others.
Hit Die: d8
Multiclass: Must have a minimum of one level of Bard, Rogue, or Expert (Musician, Brewer, Vinter, Actor, etc) to advance beyond first level in this priest class.
Spheres: All, Creation, Charm, Healing, Protection, Trickery, Chaos*, Divination*, Travel*

Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Skill Points at 1st Level: (4+ Int modifier) * 4.
Skill Points at Each Additional Level: 4 + Int modifier.

Priesthood Information
Sex: Any
Color: None
Vestments: Any, but "foppish" garb is quite common.
Holy Days: Brewfest
Places of Worship: Inns, taverns, vinyards, brothels, theatres, temples
Services/Rituals: Drinking, brewing, performances, revelry, jokes 
Duties: Guidance, education (brewing, vinting, distilling, music)
Animals: Fox, armadillo

 

LEVEL
BASE
ATTACK
F
R
W
SPECIAL
0
1
2
3
4
5
6
7
8
9
1
+0
+0
+2
+2
 Fruit of the Vine, Connoisseur, Blessing of the Rogue
3
1
-
-
-
-
-
-
-
-
2
+1
+0
+3
+3
 Smooth Operator
4
2
-
-
-
-
-
-
-
-
3
+2
+1
+3
+3
 Evasion
4
2
1
-
-
-
-
-
-
-
4
+3
+1
+4
+4
 Uncanny Dodge (Dex bonus to AC)
5
3
2
-
-
-
-
-
-
-
5
+3
+1
+4
+4
 Fool's Luck 1/day
5
3
2
1
-
-
-
-
-
-
6
+4
+2
+5
+5
 
5
3
3
2
-
-
-
-
-
-
7
+5
+2
+5
+5
 Uncanny Dodge (can't be flanked)
6
4
3
2
1
-
-
-
-
-
8
+6/ +1
+2
+6
+6
 
6
4
3
3
2
-
-
-
-
-
9
+6/ +1
+3
+6
+6
 
6
4
4
3
2
1
-
-
-
-
10
+7/ +2
+3
+7
+7
 Fool's Luck 2/day
6
4
4
3
3
2
-
-
-
-
11
+8/ +3
+3
+7
+7
 Uncanny Dodge (+1 traps)
6
5
4
4
3
2
1
-
-
-
12
+9/ +4
+4
+8
+8
 
6
5
4
4
3
3
2
-
-
-
13
+9/ +4
+4
+8
+8
 
6
5
5
4
4
3
2
1
-
-
14
+10/ +5
+4
+9
+9
 Uncanny Dodge (+2 traps)
6
5
5
4
4
3
3
2
-
-
15
+11/ +6/ +1
+5
+9
+9
 Fool's Luck 3/day
6
5
5
5
4
4
3
2
1
-
16
+12/ +7/ +2
+5
+10
+10
 
6
5
5
5
4
4
3
3
2
-
17
+12/ +7/ +2
+5
+10
+10
 Uncanny Dodge (+3 traps)
6
5
5
5
5
4
4
3
2
1
18
+13/ +8/ +3
+6
+11
+11
 
6
5
5
5
5
4
4
3
3
2
19
+14/ +9/ +4
+6
+11
+11
 
6
5
5
5
5
5
4
4
3
3
20
+15/ +10/ +5
+6
+12
+12
 Fool's Luck 4/day, Uncanny Dodge (+4 traps)
6
5
5
5
5
5
4
4
4
4

Class Features
All of the following are class features of the priest of Olidammara.

Armor and Weapon Proficiency:1Light armor, no shields.  Club, crossbow (all), cutlass, dagger (all), dart, quarterstaff, rapier, sabre, sap, shortbow (all), short sword.

Spells:1A priest of Olidammara casts divine spells.  The DC for a saving throw against a priest of Olidammara's spell is 10 + the spell’s level + the priest’s Charisma modifier.  The level of spell that the priest of Olidammara can cast is determined by his Charisma score - 10.

Deity:1A priest of Olidammara devotes himself exclusively to Olidammara, God of Music, Revelry, Roguery, and Wine.

Fruit of the Vine (Sp):1Once per day, a priest of Olidammara may transform one gallon of water/ level into one gallon of beer/ level, one quart of wine/ level, or one pint of "hard" liquor/ level.  The quality of the beverage thus produced is determined by a Craft (Brewer/ Vinter/ Distiller) check.

Connoisseur (Ex):1A priest of Olidammara can identify any alcoholic beverage and tell if it is safe to drink (polluted, poisoned, or otherwise unfit for consumption).

Blessing of the Rogue (Ex):1A priest of Olidammara can drink twice as much alcohol as other characters of the same size and race before suffering the effects of intoxication.  In addition, priests of Olidammara are rarely hung over.

Smooth Operator (Ex):1At second level, a priest of Olidammara gains a +2 competency bonus on all Bluff, Disguise, and Perform checks.

Evasion (Ex):1This is the same as the Rogue ability found in the Player's Handbook.

Uncanny Dodge (Ex):1This is the same as the Rogue ability found in the Player's Handbook.

Fool's Luck (Su):1At 5th level, a priest of Olidammara can choose to reroll any attack roll, skill check, ability check, or saving throw once/ day.  The second roll is mandatory, regardless of the result.  This ability can be used twice/ day at 10th level, thrice/ day at 15th level, and four times/ day at 20th level.

Bonus Languages:1In addition to bonus languages available by race, a priest of Olidammara may choose Dwarvish, Elvish, Gnomish, Halfling, or Sylvan.


Priest of Olidammara Spell List
Zero Level
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Ghost Sound
Guidance
Light
Mage Hand
Mending
Open/ Close
Prestidigitation
Purify Food and Drink
Read Magic
Resistance
Virtue

First Level
Bane
Bless
Cause Fear
Change Self
Charm Person
Command
Comprehend Languages
Cure Light Woulds
Detect Law 
Disguise Self
Divine Favor

Doom
Endure Elements
Entropic Shield
Expeditious Retreat
Hypnotism
Magic Weapon
Message
Protection From Law
Random Action
Remove Fear
Sanctuary
Shield of Faith
Ventriloquism

Second Level
Aid
Blur
Calm Emotions
Cat's Grace
Cure Moderate Wounds
Darkness
Delay Poison
Endurance
Enthrall
Find Traps
Hold Person
Invisibility
Lesser Restoration
Make Whole
Misdirection
Remove Paralysis
Resist Elements
Shatter
Silence
Sound Burst
Tasha's Hideous Laughter
Undetectable Alignment

Third Level
Bestow Curse
Blink
Blindness/ Deafness
Clairaudience/ Clairvoyance
Continual Flame
Create Food and Water
Cure Serious Wounds
Dispel Magic
Glyph of Warding
Helping Hand
Invisibility Purge
Locate Object
Magic Circle Against Law
Magic Vestment
Negative Energy Protection
Nondetection
Obscure Object
Prayer
Protection From Elements
Remove Blindness/ Deafness
Remove Curse
Remove Disease
Suggestion
Tongues

Fourth Level
Chaos Hammer
Charm Monster
Confusion
Cure Critical Wounds
Detect Scrying
Dismissal
Emotion
Freedom of Movement
Imbue With Spell Ability
Neutralize Poison
Repel Vermin
Restoration
Scrying
Sculpt Sound
Sending
Spell Immunity

Fifth Level
Break Enchantment
Commune
Dispel Law
False Vision
Greater Command
Healing Circle
Improved Invisibility
Mark of Justice
Plane Shift
Shout
Spell Resistance
True Seeing

Sixth Level
Animate Objects
Dominate Person
Etherealness
Greater Dispelling
Heal
Heroes’ Feast
Hold Monster
Mass Suggestion
Mind fog
Mislead
Modify Memory
Polymorph Self
Raise Dead
Word of Recall

Seventh Level
Eyebite
Greater Restoration
Greater Scrying
Legend Lore
Regenerate
Repulsion
Screen
Spell Turning
Veil
Word of Chaos

Eighth Level
Antimagic Field
Cloak of Chaos
Mass Heal
Otto's Irrestible Dance
Polymorph Any Object
Resurrection

Ninth Level
Astral Projection
Demand
Dominate Monster
Mass Charm
Miracle
Shapechange
Time Stop


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