Deity Information
Intermediate Deity
Aliases: The Laughing Rogue
Portfolio:
Music, Revelry, Roguery, Wine, Humor, Tricks.
Symbol:
Tragemedic
Mask
Plane: Ysgard
Alignment: CN
Worshippers: Bards, rogues, vinters, brewers, actors,
outlaws, drunks, rakes, fops, jesters, pirates.
Game Rule Information
Alignment: CN,
CG, N, NG
Race: Human,
Half-Elf, Elf, Gnome, Halfling, Fey, Others.
Hit Die: d8
Multiclass: Must
have a minimum of one level of Bard, Rogue, or Expert (Musician, Brewer,
Vinter, Actor, etc) to advance beyond first level in this priest class.
Spheres: All, Creation, Charm, Healing, Protection, Trickery, Chaos*, Divination*,
Travel*
Class Skills
Balance (Dex),
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha),
Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis),
Hide (Dex), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently
(Dex), Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak
Language, Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points
at 1st Level: (4+ Int modifier) * 4.
Skill Points at
Each Additional Level: 4 + Int modifier.
Priesthood Information
Sex: Any
Color: None
Vestments: Any, but "foppish" garb is quite common.
Holy Days: Brewfest
Places of Worship: Inns, taverns, vinyards, brothels,
theatres, temples
Services/Rituals: Drinking, brewing, performances,
revelry, jokes
Duties: Guidance, education (brewing, vinting, distilling, music)
Animals: Fox, armadillo
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Class Features
All of the following
are class features of the priest of Olidammara.
Armor and Weapon Proficiency:1Light armor, no shields. Club, crossbow (all), cutlass, dagger (all), dart, quarterstaff, rapier, sabre, sap, shortbow (all), short sword.
Spells:1A priest of Olidammara casts divine spells. The DC for a saving throw against a priest of Olidammara's spell is 10 + the spell’s level + the priest’s Charisma modifier. The level of spell that the priest of Olidammara can cast is determined by his Charisma score - 10.
Deity:1A priest of Olidammara devotes himself exclusively to Olidammara, God of Music, Revelry, Roguery, and Wine.
Fruit of the Vine (Sp):1Once per day, a priest of Olidammara may transform one gallon of water/ level into one gallon of beer/ level, one quart of wine/ level, or one pint of "hard" liquor/ level. The quality of the beverage thus produced is determined by a Craft (Brewer/ Vinter/ Distiller) check.
Connoisseur (Ex):1A priest of Olidammara can identify any alcoholic beverage and tell if it is safe to drink (polluted, poisoned, or otherwise unfit for consumption).
Blessing of the Rogue (Ex):1A priest of Olidammara can drink twice as much alcohol as other characters of the same size and race before suffering the effects of intoxication. In addition, priests of Olidammara are rarely hung over.
Smooth Operator (Ex):1At second level, a priest of Olidammara gains a +2 competency bonus on all Bluff, Disguise, and Perform checks.
Evasion (Ex):1This is the same as the Rogue ability found in the Player's Handbook.
Uncanny Dodge (Ex):1This is the same as the Rogue ability found in the Player's Handbook.
Fool's Luck (Su):1At 5th level, a priest of Olidammara can choose to reroll any attack roll, skill check, ability check, or saving throw once/ day. The second roll is mandatory, regardless of the result. This ability can be used twice/ day at 10th level, thrice/ day at 15th level, and four times/ day at 20th level.
Bonus Languages:1In addition to bonus languages available by race, a priest of Olidammara may choose Dwarvish, Elvish, Gnomish, Halfling, or Sylvan.
| Zero Level Create Water Cure Minor Wounds Detect Magic Detect Poison Ghost Sound Guidance Light Mage Hand Mending Open/ Close Prestidigitation Purify Food and Drink Read Magic Resistance Virtue First Level Second Level |
Third Level Bestow Curse Blink Blindness/ Deafness Clairaudience/ Clairvoyance Continual Flame Create Food and Water Cure Serious Wounds Dispel Magic Glyph of Warding Helping Hand Invisibility Purge Locate Object Magic Circle Against Law Magic Vestment Negative Energy Protection Nondetection Obscure Object Prayer Protection From Elements Remove Blindness/ Deafness Remove Curse Remove Disease Suggestion Tongues Fourth Level Fifth Level |
Sixth Level Animate Objects Dominate Person Etherealness Greater Dispelling Heal Heroes’ Feast Hold Monster Mass Suggestion Mind fog Mislead Modify Memory Polymorph Self Raise Dead Word of Recall Seventh Level Eighth Level Ninth Level |