History
Druidism,
known by laymen as the “Old Faith,” is one of the oldest belief systems of
the Flanaess, dating back to the days before the Twin Cataclysms. Druidism’s
origins are believed to be found among the ancient aboriginal Flan tribes
of the Sheldomar river valley, where it was quickly adopted and adapted by
the migrating Oeridians, who spread the Old Faith to the shores of the Solnor
Ocean and beyond. With the rise of civilization, many people of the
Flanaess have abandoned the Old Faith, though the it is still practiced by
many people in rural areas. There are also many derivitive versions
of the Old Faith, the best examples being the Old Kerk of Perrenland,
the Harvest
Church of the Gran March, and the Temple of Change of Highfolk..
Though such belief systems are similar to the Old Faith, and share many
of its goals, they should not be considered the same as druidism,
and their priests should not be considered druids.
The
ancient druids held great power among the Flan and Oeridian tribes.
Any major undertaking was doomed to fail without the consent of the druids.
The druids were the ultimate authority when and how wars were to be waged,
crops were to be planted, alliances were to be forged, children were to
be reared. The ancient druids acted not only as priests, but also as
teachers, advisors, and judges. Violence against them was forbidden.
Few events took place in the tribes that the druids didn’t have a hand in.
Though those days, for the most part, are long gone, there are few who do
not respect (or fear) the druids.
Theology
Druids
believe in the immortality of the soul, which passes at death from one living
being into another. Druidic rituals are usually held in forest clearings.
The oak, holly, and mistletoe are most sacred to druids, and are often used
in spellcasting. Druids are skilled in ancient verse, natural philosophy,
astronomy/ astrology, and religion.
Druids
believe in an otherworld, imagined sometimes as deep underground, and sometimes
as mysterious islands in the sea (the later is very popular with elven druids).
Druids
do not worship the deities of nature so much as the force of Nature.
Though the gods are revered, they are simply seen as aspects of a greater
power (ie, though Pelor is the God of the Sun, he is not the Sun itself,
but merely an anthropomorphic manifestation of its power). Those rare
druids that do devote themselves to a single deity usually multiclass as
priests of Beory, the Earth Mother and/or Obad-Hai, the Horned God.
In fact, these two deities are often the most important in any druidic tradition.
Other deities are honored according to the situation, but only those whose
portfolios are concerned with some aspect of the natural world. “If
an animal isn’t concerned with it, why would a druid be?” is a popular
saying among non-druids. Though simplified, it is essentially accurate,
as gods of abstract ideals (good, evil, ethics, honor) have no place in the
Old Faith.
Though the
Old Faith originated among the human races, representatives from most major
humanoid races can be found amongst the druidic hierarchy. However,
community-wide practice of the Old Faith is rare among those races with older
traditions, such as elves, dwarves, and gnomes. Many non-human druids
also incorporate their traditional racial deities into Old Faith theology
and rituals. For example, in place of Beory in her role as Earth Mother,
an orcish druid might venerate Luthic, a dwarven druid Berronar, a drow druid
Lolth, and a halfling druid Sheela Peryroyl or Yondalla.
Some
examples of how druids view specific deities:
| DEITY NAME | ROLE IN DRUIDISM |
| Aerdrie Faenya | This elven goddes of the air, weather, avians, rain, and fertility is usually only honored by elven druids. |
| Al’Akbar | The demigod of guardianship, faithfulness, and duty is honored by very few druids. |
| Allitur | Druids have little use for the god of ethics and propriety. |
| Arvoreen | This halfling god of protection is rarely venerated, even by halfling druids. |
| Atroa | The Maiden of Spring is popular among druids, especially during Growfest. |
| Azor'alq | The Son of Light is not venerated by the druids. |
| Baervan Wildwanderer | This gnomish god of forests, nature, and travel is often venerated by gnomish druids, usually considered the equivalent of Obad-Hai or Fharlanghn. |
| Baravar Cloakshadow | The gnomish god of illusions, protection, deception, and hatred of goblinoids is sometimes called upon by gnomish druids. |
| Beltar | This evil goddess of malice, caves, and deep pits is honored mostly by druids who are evil, or dwell underground. |
| Beory | Mother Earth is honored more than any other deity by druids. |
| Berei | The goddess of home, family, and agriculture receives her share of homage, especially during Growfest and Brewfest. |
| Berronar Truesilver | This dwarven goddess of safety, truth, home, and healing is sometimes seen by dwarven druids as the equivalent of Beory, though many dwarven druids view Ulaa in this light. |
| Bleredd | This god of metal, mines, and smiths is honored by few druids. |
| Boccob | The god of arcane magic has few druidic followers. |
| Bralm | The Hive Mother has druidic adherents, especially among lawful druids and those concerned with insect life. |
| Brandobaris | This god of halfling thieves is not even venerated by halfling druids. |
| Celestian | The Far Wanderer has some druidic adherents, usually those concerned with astrology. |
| Charmalaine | The Lucky Ghost is not honored, even among halfling druids. |
| Clangeddin Silverbeard | The Father of Battle has no place in druidism, even among dwarves. |
| Corellon Larethian | Corellon is popular among elven and fey druids, but few other members of the Old faith pay him homage. |
| Cyndor | The god of time, infinity, and continuity receives little homage from druids. |
| Cyrrollalee | This halfling goddess of friendship, trust, and home is honored by only a few halfling druids. |
| Daern | This hero-goddess of defense and fortifications is honored by few druids. |
| Dalt | The god of portals has no place in druidism. |
| Daoud | This hero-god of humility, clarity, and immediacy has no place in the druidic tradition. |
| Delleb | Very few druids pay tribute to the Scholar. |
| Dumathoin | The dwarven god of mining and exploration is honored by some dwarven druids. |
| Earth Dragon, the | Druids of the Pomarj pay homage to this local deity. |
| Ehlonna | The goddess of forests, meadows, and woodlands is very popular among druids. |
| Erevan Ilesere | This elven trickster god is sometimes called upon by elven and fey druids. |
| Erythnul | The god of hate, envy, malice, panic, slaughter, and ugliness has no place in druidism. |
| Fharlanghn | This god often receives homage from traveling druids. |
| Flandal Steelskin | The gnome god of mining, smithing, and fitness receives occasional homage from gnomish druids. |
| Fortubo | The god of stone, metals, and mountains is honored by druids (especially dwarven and gnomish druids) who live in mountainous regions. |
| Gadhelyn | The Lord of the Wildwood is seen as the elven equivalent of Obad-Hai, especially among grugach druids. |
| Gaerdal Ironhand | The gnomish god of protection, vigilence, and combat is honored only by a handful of gnomish druids. |
| Garl Glittergold | The chief gnomish deity is rarely honored by non-gnomish druids. |
| Gendwar Argrim | This dwarven hero-deity of fatalism and obsession is not honored in the Old Faith. |
| Geshtai | The goddess of lakes, rivers, and wells is honored by druids who live near those features. |
| Gruumsh | The chief god of the orcs receives some homage from orcish and half-orcish druids. |
| Hanali Celanil | The elven goddess of love, romance, beauty, the fine arts, and artists, while widely honored by elven Old Lore bards, is seldom honored by elven druids. |
| Heironeous | This patron of paladins has no place in druidism. |
| Hextor | The god of war, discord, and massacre receives no homage from the druids. |
| Incabulos | As god of plagues, sickness, famine, drought, and disasters, Incabulos is viewed by druids as part of the natural order. |
| Istus | The Lady of Fate is sometimes honored by druids attempting divinations. Istus is also honored during Imbolc. |
| Iuz | Old Wicked is hated by many druids, especially those of the Vesve Forest. |
| Jascar | This Suel god of hills and mountains is widely honored by druids dwelling in such terrain, including dwarven and gnomish druids. |
| Johydee | The Hidden Empress has little place in the Old Faith. |
| Joramy | This goddess is honored by druids as the patron of fire and volcanos. |
| Kelanen | The Prince of Swords is sometimes invoked by martial druids of true neutral alignment especially concerned with preserving the balance between good, evil, chaos, and law. |
| Keoghtom | The Pulse of the Living Land is highly honored by Old Lore bards, and is commonly revered in druidic circles as well. |
| Kord | Few druids regularly honor this god of athletics. He does receive some homage during Lughnasad, and a number of druids will invoke the Brawler during a Druidic Challenge. |
| Kuroth | The Master Thief has little place in druidism. |
| Kurell | The god of jealousy, revenge, and theft is not honored by druids. |
| Kyuss | The Bone Master, hero-god of creation and mastery of undead, is hated even by evil druids. |
| Labelas Enoreth | The elven god of time, longevity, and history receives some homage, but only from elven, fey, and half-elven druids. |
| Lendor | The suel god of time, tedium, patience, and study receives little homage from druids. |
| Lirr | This goddess of prose, poetry, literacy, and art is highly revered by the colleges of the Old Lore, and also receives homage from some druids, especially during Imbolc. |
| Llerg | The god of beasts and strength is honored quite often, especially by Sueloise druids. |
| Lolth | The Demon Queen of Spiders is honored only among druids chiefly concerned with arachnid life, usually drow. |
| Luthic | The orc mother-goddess often takes the place of Beory among druids of orcish blood. |
| Lydia | This goddess of music, knowledge, and daylight is honored in both the Old Faith and the Old Lore. |
| Mayaheine | This demigoddess of protection, justice, and valor has little place in druidism. |
| Merikka | This agricultural goddess is most revered in farming communities dedicated to the Old Faith. |
| Moradin | The Soul Forger is honored only by dwarven druids. |
| Mouqol | This Baklunish god of trade and commerce is useless to druids. |
| Muamman Duathal | This dwarven god of expatriates, urban dwarves, travelers, and exiles is rarely honored in the Old Faith, even by dwarven druids. |
| Murlynd | The White Paladin has no place in druidism. |
| Myhriss | The goddess of love, romance, and beauty receives little homage from druids. |
| Nazarn | The Gladiator is occasionally invoked by druids of orcish blood engaging in a Druidic Challenge. |
| Nerull | The Reaper is viewed as an aspect of Death. Some believe Nerull originated as an agricultural dying/ rising god. |
| Norebo | The god of luck, gambling, and risks has little place in druidism. |
| Obad-Hai | The Green Man and god of nature is second only to Beory in the Old Faith. Obad-Hai is associated with the Wild Hunt more than any other deity. |
| Olidammara | The Laughing Rogue is honored mostly by the Colleges of the Old Lore, a bardic tradition which sprang from the same roots as the Old Faith. However, Olidammara is less important to druids, though he is honored during Brewfest in his Dionysian aspect as a God of the Vine. |
| Orcus | The Demon Prince of the Undead is hated even by evil druids. |
| Osprem | The goddess of sea voyages, ships, and sailors receives some homage from sea-oriented druids. |
| Pelor | This solar deity is revered as a manifestation of the Sun, as is Pholtus. This tends to anger both priesthoods. |
| Phaulkon | The god of air, wind, clouds, and birds is honored by many druids. |
| Pholtus | The Blinding light plays a role similar to that of Pelor in druidic theology. |
| Phyton | This controversial god of nature, beauty, and farming receives occasional homage from druids. As an agricultural deity, Phyton is sometimes regarded as a dying/ rising god. However, Phyton is probably despised by more druids than revered. |
| Procan | The god of the sea and weather often receives homage from druids who live near (and in) the sea. |
| Pyremius | This Suel god of poison and murder also has a fire aspect, which evil and Suel druids often invoke when burning wicker men. |
| Ralishaz | The Unlooked For has little place in druidism. |
| Rao | The god of peace and reason has no place in druidism. |
| Raxivort | This god of rats and bats is sometimes honored by druids concerned with such animals, and receives much homage from xvart and wererat druids. |
| Rillifane Rallathil | The elven god of nature is highly revered by druids of elven and fey blood. |
| Roykyn | The gnomish hero-goddess of cruelty has little place in druidism. |
| Rudd | This demigoddess of chance, good luck, and skill has little place in druidism. |
| Saint Cuthbert | The Cudgel has little place in druidism. |
| Segojan Earthcaller | The gnomish god of the earth and nature is very popular with gnomish druids. |
| Sehanine Moonbow | This elven goddess of mysticism, dreams, far journeys, death, full moons, and trancendence is only honored by druids of fey or elven blood. |
| Semuanya | The chief god of lizard men plays a very large role in the theology of lizard man druids. |
| Sheela Peryroyl | The halfling goddess of nature, agriculture, and weather is very popular with halfling druids. |
| Solonor Thelandria | This elven god of wilderness survival and the hunt is popular with elven, half-elven, and fey druids. These druids usually regard Solonor as leader of the Wild Hunt, rather than Obad-Hai. |
| Sotillon | The Summer Queen is most often honored during Richfest. |
| Stern Alia | This Oeridian demigoddess of Oeridian culture, law, and motherhood receives some homage from druids in Oeridian lands. |
| Syrul | The goddess of deceit, lies, and treachery has no place in druidism. |
| Telchur | The god of winter is most revered during Needfest. |
| Tharizdun | The Unnamed is despised by even the most evil of druids. |
| Trithereon | The Summoner has little place in druidism. |
| Tsolorandril | The Ethereal Walker has little place in druidism. |
| Ulaa | This goddess of hills, mountains, and gemstones is very popular with gnomish and dwarven druids, as well as druids dwelling in hilly regions or mountains. Often takes on Beory's role in the theology of such druids. |
| Urdlen | The Crawler Below has little place in druidism. |
| Vathris | The Transfixed has no place in druidism. |
| Vatun | The Great God of the North is revered mostly on the Thillronian Penninsula, usually during Needfest. In Stonehold, Ratik, and among the Suel barbarians, Vatun, rather than Obad-Hai, leads the Wild Hunt. |
| Vecna | Worship of the Whispered One has no place in druidism. |
| Velnius | This Oeridian sky god is honored by many druids. |
| Vergadain | The dwarven god of wealth and luck has no place in druidism. |
| Wastri | The hopping prophet receives homage from few druids, usually evil ones concerned with amphibian life. |
| Wee Jas | This Suel goddess of magic, death, vanity, and law receives some homage from druids. |
| Wenta | The Harvest Daughter is most important to druids during Brewfest. |
| Xan Yae | This Baklunish goddess of twilight, shadows, stealth, and mental prowess is rarely honored in the Old Faith. |
| Xerbo | The god of the sea, sailing, money, and business is honored by some sea-oriented druids, though Procan is far more popular. |
| Ye'Cind | This elven demigod of music and magical songs is popular among elven Old Lore bards, and is occasionally honored by elven druids. |
| Yeenoghu | The Demon Lord of Gnolls is sometimes honored by gnoll and flind druids. |
| Yondalla | This halfling goddess is highly revered by halfling druids, and even sometimes by non-halfling members of the Old Faith. |
| Zagyg | This demigod of humor and eccentricities has no place in druidism. |
| Zilchus | This god of merchants, wealth, and finance is useless to druids. |
| Zodal | The god of mercy, hope, and benevolence has no place in druidism. |
| Zuoken | This Baklunish demigod of physical and mental mastery has little place in druidism. |
Regions of Control (Domains)
The
Flanaess is divided into nine domains, each under the stewardship of a Druidic
circle, led by a Great Druid. The Druidic Circle that a druid belongs
to often determines his Terrian Adaptation.
The Druidic Domains of the Flanaess, and their respective circles, are:
|
|
|
| Baklunish West | Tusmit, Zeif, Ekbir, Ket, Dry Steppes, Ull, and the Paynim lands. The druids living in this domain belong to the Circle of Bakluni. |
| Bitter North | The Yatil Mountains, Perrenland, the lands of the Wolf and Tiger Nomads, Blackmoor, the Burneal Forest, and the Land of Black Ice. The circle in charge of this domain is known as the Circle of the Northern Reaches. |
| Western Nyr Dyv | High Vale, Veluna, Furyondy, the Vesve Forest, Verbobonc, Dyvers, Kron Hills, Hardby, Gnarley Forest, Welkwood, Suss Forest, Celene, Wild Coast, Greyhawk, and the Pomarj. The druidic organization of this domain is known as the Grey Circle. |
| Sheldomar Valley | Keoland, the Ulek states, the Hold of the Sea Princes, Yeomanry, Geoff, Sterich, the Jotens, Bissel, Gran March, the Dim Forest, the Hool Marshes, the Barrier Peaks, the Crystalmist Mountains, the Valley of the Mage, and part of the Hellfurnaces. This is home to the Circle of the Sheldomar. |
| Empire of Iuz | The Lands of Iuz, the Horned Lands, the Bandit Lands, the Shield Lands, the Barrens, Riftcanyon, the Wastes, the Fellreev Forest, and Tenh. This domain is under the stewardship of the Circle of Bone. |
| Thillronian Penninsula | The Barbarian lands, Stonehold, Ratik, the Griff Mountains, and the Rakers. The druids of this domain make up the Thillronian Circle. |
| Old Aerdy West | Nyrond, Almor, the Urnst states, the Pale, the Bright Lands, the Cairn Hills, the Abbor-Alz, and the Celadon Forest. This domain is under the watchful eye of the Circle of Western Aerdy. |
| Old Aerdy East | The North Kingdom, Ahlissa, Rel Astra, the Sea Barons, the former Great Kingdom, Onnwall, Idee, Irongate, Sunndi, the Adri Forest, the Bone March, the Iron Hills, the Menowood, and the Grandwood Forest. This is home to the Great Circle. |
| The Southlands | The Sea of Dust, the Amedio Jungle, the Olman Isles, the Vast Swamp, the Tilvanot Penninsula, the Lordship of the Isles, the Spindrift Islands, and north Hepmonaland. The eclectic mix of druids from this domain make up the Circle of the Southlands. |
Advancement
Druids
of the Old Faith who finish their training are known as Aspirants (1st level).
Above the Aspirants are the Ovates (2nd level), , who engage in record-keeping
and minor divinations. Promising Ovates may then go through the Nine
Circles of Initiation (3rd-11th level). Above the Initiates of the Ninth
Circle (11th level) are those who can actually claim the title of Druid (in
the druidic community, druids below 12th level are referred to by their titles,
or as 'students' or 'practitioners' of druidism, or rarely, as 'druids' with
a lower case ‘d’). A domain’s Druids, Archdruids, and Great Druid make
up a circle’s Inner Circle. There are a total of eighty-one Druids in
the Flanaess, nine for each of its nine geographic regions. Three Archdruids
(13th level) reside in each region, and each region is overseen by a Great
Druid (14th level). Above the Great Druids, there stands the Grand
Druid (15th level), who oversees druidic activities worldwide. Former
Grand Druids are said to belong to a cabal of ascended Hierophants (16th
+ level), who stand outside the druidic hierarchy as distant, aloof, and
myterious figures.
Inititiates
of the Ninth Circle who wish to receive the title of Druid must either wait
for an opening in the Inner Circle, or issue a Druidic Challenge to one of
the Circle’s nine Druids. The Challenge usually involves ceremonial
combat, but in some cases, the participants will agree on some other type
of competition. The Druidic Challenge operates under prearranged rules.
One who violates this rules automatically loses the Challenge. The combat
is always one-on-one, not even allowing participation by servants or animal
companions.
First,
the two parties must agree on the time and place of the duel. Usually
Challenges take place at the next Moot. Next, the Challenge requires
a witness, which must be a druid whose rank equals or exceeds the challenger’s.
Third, the terms by which the battle will be fought are set out by mutual
agreement. Once agreed upon and witnessed, the terms can not change.If
neither side can agree upon the terms, the witness selects them and declares
the duel an all-out battle until one of the participants surrenders or becomes
incapacitated. Terms may include the size of the battlefield (anyone
leaving its bounds loses), use of weapons, magic items, shapechanging, and
spells, terms of victory (first blood, surrender, unconsciousness, death),
and nature of the Challenge (combat, or rarely some other competition–footrace,
defeating a particular foe, scavenger hunt, drinking contest, etc).
The Challenge is repeated for the offices of Archdruid and Great Druid.
The loser of such combats, if he or she survives, remains or returns to their
previous title in the druidic hierarchy.
The
office of Grand Druid is filled not through trial by combat, but by a selection
process. One of the duties each Grand Druid is expected to perform is
appointing his successor. Being the Grand Druid can be a stressful job,
for one is expected, in theory, to be not only caretaker for an entire planet,
but to also keep harmonious relations between the several Druidic Circles
of his world. Few Grand Druids serve for longer than four years, sticking
around long enough to deal with a crisis or two before selecting a worthy
Great Druid to fill his shoes so he can get on with being a Hierophant.
Little
is known of the Hierophants, other than they occasionally recommend courses
of action to the Grand Druid and/ or the various druidic circles, especially
if more than one domain faces the same threat. It is believed that no
Druid ascends to Hierophant status without first spending a certain amount
of time as the Grand Druid, an experience that seems to serve as the Hierophants'
"baptism of fire."
Druids of Renown
Here’s a short list of major druids of the Flanaess.
|
|
|
| Aegwareth | Elder Hierophant Druid, former inhabitant of White Plume Mountain. Slain by Keraptis -824 CY. |
| Briallen the Heatherdown | Old Faith advisor to Duke Owen of Geoff. |
| Dallic Clay | Touv Druid of the Pomarj. Thought to be a Hierophant. |
| Derwyth | Half-elven druidic sage of the Drachensgrabs. |
| Elisig ap Gell | Powerful half-orc druid of Geoff. |
| Earthramus | Druid of the Gnarley Forest, and former member of the adventuring band known as the Flamebringers. Thought to be a Hierophant. |
| Goldleaf | Druid active in the Sheldomar Valley. |
| Griffith Adarian | Powerful druid living in the Adri Forest. |
| Immonara | Archdruidess of the Adri Forest. |
| Kiron Thir | "High" Druid of the Suss Forest. Thought to be at least of Druid rank, and may possibly even be a Hierophant. |
| Lewenn | Count of the County of Ulek, Archdruid of the Sheldomar Valley, formerly that region’s Great Druid. |
| Reynard Yargrove | Great Druidess of the Sheldomar Valley. |
| Treehelm | Human druid of the Dreadwood. |
The Moot
The
three Archdruids and the Great Druid each have the right to summon a moot,
a gathering of the entire circle. By ancient custom, moots are called
four times a year, and coincide with the four fire-festivals of Needfest,
Growfest, Richfest, and Brewfest. Three of the moots are called and
organized by each of the circle’s Archdruids, and one by the Great Druid.
Rarely, an “emergency moot” may be called in addition to the four traditional
moots, but this only happens when one of the Archdruids or the Great Druid
sees something so deeply amiss in the domain that the entire circle must discuss
it as soon as possible. Moots typically last seven days.
The
moot enables the circle to celebrate the changing of the seasons, gossip
and socialize, exchange information on the state of the domain, and to fight
druidic challenges before an audience. Druids at a moot perform ceremonies
to celebrate Nature, offer sacrifices, honor the dead, perform marriages within
the Old Faith, and initiate new druids into the Order.
The
climax of any such gathering is the High Council of the Moot, a closed meeting
of the circle’s nine Druids, three Archdruids, and Great Druid where important
matters concerning the domain are discussed. Sometimes an emissary of
the Grand Druid, an ambassador from a neighboring circle, or a Hiereophant
will attend the High Council. These personages bring news and greeting,
and sometimes requests for help. After the High Council, the Great Druid
(or the Archdruid who called the moot) addresses the entire moot, answers
questions, and takes advice.
While
most of the activities that take place at a traditional moot may be witnessed
(or sometimes even participated in) by non-druids celebrating the festival,
initiations and the High Council are always closed to non-druids. Other
activities may be closed as well, but this is usually up to the organizer
of the Moot.
Festivals
These fire-festivals typically last seven days, and correspond to the four seasonal celebrations practiced by non-druidic peoples throughout the Flanaess. These festivals begin at sunset on the first day, and are the best time for sacrifices and divinations. Rituals often take place at stone circles or other centers of great natural power. Devotions are given in the Druidic tongue, though are sometimes also translated if laymen are present. Sacrificial offerings vary from carved wooden totems to live animals and sentient beings. Sacrificial methods consist of wicker men, blood-letting over cauldrons, and pit offerings. The Wild Hunt and fairy rades roam the land during these times.
Needfest or Samhain (pronounced SOW-win)
The
winter solstice occurs on the fourth day of Samhain. Traditionally,
it is the Feast of the Dead, and beginning of the new year. Death
comes before Birth in the Druidic cycle of life, because before new growth
can occur, there must be room for it. During this time, the boundary
between this world and the Otherworld is weakest, and so passage between
the worlds is smoother, and as they might be listening a little closer it
is a time to remember and respect all those who died during the year.
Games, feasts, and bonfires are held in honour of the dead, and often the
fey-folk hold revels of their own, and invite mortals to join them.
At Samhain, all fires are extinguished and re-kindled from the "need fires"
that are lit at various ritual centers, distributed by runners with torches.
This is considered a favorable time for divinations concerning marriage,
luck, health, and death. During this time, it is said that the Reaper
himself walks the earth. Sacrifices are made to honor and placate the
dead. The Wild Hunt is most likely to be encountered during Samhain.
This festival also celebrates the “birth” of the Dying/ Rising God, usually
personified by Obad-Hai, though sometimes it is another male god such as
Phyton, Nerull, or even Olidammara (or perhaps all of these). A male
picked to play the role of the God is announced at this time, and is usually
a local ruler. Other deities honored at this time include Pelor, Wee
Jas, and Telchur.
Growfest or
Imbolc (pronounced
IM-volk)
The
vernal equinox occurs on the fourth day of this festival. The ewes begin
lactating around this time of year, and it is a sign that winter is coming
to an end. Spring flowers are already blooming at this time of year.
Divinations are cast to determine the state of the year’s harvest.
Imbolc celebrates the springtime and preparations for the planting season
are begun. Imbolc is sometimes called Candlemas. Imbolc is sacred to
the various fertility goddesses, such as Atroa, Beory, Berei, Merikka, and
Ehlonna, and the rituals on this day tended to center upon the home and hearth.
Childbirths are common at this time of year, due to the popularity marriages
during Richfest. Coming-of-age ceremonies are also common. During
this time, the goddess personifies a virgin or maiden aspect and is the protectress
of women in childbirth. Other deities honored at this time include
Lirr and Istus. Fewer human sacrifices take place during Imbolc, and
those that do occur take place in order to insure the prosperity of the community
and its inhabitants.
Richfest or
Beltaine (pronounced BEL-tain-yuh) or
Cetsamain (pronounced ket-SOW-win)
This
is a festival of fertility and life, often the choice time for marriages.
This is the midsummer celebration, and the summer solstice falls on the
fourth day. Fairs, dances, and divination games to determine the identity
of future marriage partners are held at this time of year, and often there
will be a minor baby boom nine months later. The Divine Marriage, between
the Dying/ Rising God and the Goddess is said to take place at this time.
The roles of god and goddess are usually taken by mortals in an elaborate
ceremony. The God represents the temporal world, and the Goddess the
spiritual–consequently, the players in this drama are usually local rulers
and female druids and priestesses. The Goddess is usually considered
to be Beory, though other goddesses, such as Sotillon, Berei, Merikka, Ehlonna,
Mhyriss, or even Wee Jas are portrayed. Fey and elven deities take these
roles in sylvan communities.
Also
at this time of year, livestock will be driven between two purifying bonfires
as a sort of “blessing” ritual. Other deities honored during Beltaine
are Pelor, Llerg, Joramy, and Pyremius.
During
Beltaine, the boundaries between this world and the fey realms are very close,
and many mortals speak of witnessing fairy celebrations. Fairy rades
are more likely to occur at this time of year than any other. Sacrifices
are made to honor the Divine Marriage, to bless the livestock, and to honor
and placate the fey folk.
Brewfest or
Lughnasad (pronounced LOO-na-shav)
The
essential harvest festival, to give thanks to the Earth for Her bounty.
Lughnasad festivals are characterized by athletic competitions. This
festival, the fourth day of which is the vernal equinox, is also called
Lammas, or "loaf-mass", as it celebrates the end of last year's harvest and
the beginning of the current harvest. This is the time when the Dying/
Rising God dies, symbolizing the end of summer. In ancient times, the
leader who was to portray the God was sacrificed to insure that next year’s
harvest would be bountiful (though proxies were used for all but the most
incompetent and hated rulers). In modern times, criminals usually take
on the role. Aside from Beory and other nature deities, Brewfest is
sacred to Wenta, Berei, Merikka, Llerg, Kord, and Olidammara.
Human Sacrifice
Human
sacrifice has been practiced by druids for centuries, and is one reason why
many people fear them. Humanoid sacrifices are usually of the same race
as the majority of participants in the ceremony, druids and laymen, and are
often (but not always) condemned criminals. In some cases, the sacrifice
is a proponent of the Old Faith, and goes willingly. Usually, they
don’t. Humanoid (and animal) sacrifices are usually made on high holy
days, such as the four festivals. Methods include burning (sometimes
while alive) in huge wicker men, slitting the jugular over a cauldron (cauldrons
of powerful druids are said to perform as scrying devices when filled with
blood), throwing the victim into a very deep pit, impalement, or drowning
(which is most common among sea-oriented druids). Unlike evil priesthoods,
most druids do not sacrifice out of cruelty, but because it is the way of
things.
In
places like Furyondy and Veluna, humanoid sacrifice practiced openly only
in the more isolated rural areas where there is little government influence.
In nations where the practice is outlawed or discouraged, the rites take place
in secret, and outsiders are forbidden to attend the festivals. Government
investigations of humanoid sacrifice usually end one of three ways: 1) no
evidence of wrongdoing is found; 2) some or all of the "cult" leaders are
arrested and the Old Faith is stamped out or driven underground; or 3) the
government inspector(s) are themselves sacrificed! In one instance
that took place in the Pale in 572, the leader of the small peasant community
of Summerlea requested a prominent member of the Church Militant come to
the village to investigate rumors of cult activity in the area. It
turned out that the Lord of Summerlea actually led the druidic "cult," and
he had lured the Pholtite to the village to be the Growfest sacrifice!
The Church Militant eventually uncovered the fate of their missing brother,
and
Summerlea was razed to the ground.
The
frequency of sacrifices and the status of the victim usually depends on the
alignment of the druid. Sacrifices of unwilling druids are forbidden.
Neutral Good druids rarely conduct
human sacrifice, and only during the four festivals, and only if the victim
is both evil and a foe of nature.
Neutral Evil druids practice
human sacrifice whenever it is called for. Nearly any available victim
will do, but foes of nature are preferred.
Lawful Neutral druids make sacrifices
whenever they are called for, and usually only sacrifice the condemned, though
the actual guilt of the victim matters little.
Chaotic Neutral druids make
occasional sacrifices, and often seem to choose their victims arbitrarily,
but guilt is more important than the victim’s condemned status. Their
victims are also more likely to be someone who wronged them personally.
True Neutral druids tend to
sacrifice sentient beings during all four festivals, and always enemies of
nature. The alignment and condemned status of the victim matters little.
Druidic Sacrifical Elements
The main criteria for sacrifical victim are that the creature must be alive and have an Intelligence score of at least 3. The druid leading the sacrifical ceremony (the celebrant) makes a Knowledge (religion or nature) check modified by the following factors:
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| Conducted in a ceremony lasting at least one hour |
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| Conducted in the vicinity of standing stones |
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| Conducted during Needfest, Growfest, Richfest, or Brewfest |
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| Conducted in public (such as in a community center) |
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| Conducted before more than 10 followers |
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| Conducted before over 100 followers |
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| Sacrifice has 1-5 HD/Levels |
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| Sacrifice has 6-10 HD/Levels |
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| Sacrifice has 11-15 HD/Levels |
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| Sacrifice has 16+ HD/ Levels |
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| Sacrifice is genuinely willing |
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| Sacrifice is genuinely guilty of crimes against nature (such as destruction of woodlands, slaying a dryad, etc) |
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| Sacrifice is a priest of a deity anathema to the Old Faith (Tharizdun, Iuz, Kyuss, and Orcus) or a priest of a deity whose church persecutes the Old Faith (Pholtus in the Pale) |
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Druidic Sacrifical Rewards
The reward
earned by the performance of a living sacrifice, if a personal reward, may
be bestowed upon anyone of the celebrant's choosing who witnessed the sacrifice.
Typically the reward is bestowed where it will most benefit Nature, the Balance,
Druidism, or the community most, in that order.
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Aid upon the celebrant for 24 hours. |
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Bull's Strength upon the celebrant for 24 hours. |
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Cat's Grace upon the celebrant for 24 hours. |
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Endurance upon the celebrant for 24 hours. |
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Divine Favor (cast at 20th level) upon the celebrant for 24 hours. |
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Protection from Elements upon the celebrant for 24 hours. |
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Bless upon those witnessing the ceremony (one individual per HD of the victim) for 24 hours. |
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