Game Rule Information
Alignment: CG,
NG, CN
Race: Elf,
Half-Elf, Fey, Human
Hit Die: d8
Multiclass: Not
required. Aristocrat, Bard, Commoner, Expert, Fighter, Ranger, Sorcerer,
Warrior, Wizard most common.
Spheres: All, Charm, Combat, Community, Creation, Guardian, Healing, Protection,
Sun, Astral*, Chaos*, Summoning*
Class Skills
Concentration (Con),
Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int),
Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language,
and Spellcraft (Int).
Skill Points
at 1st Level: (4 + Int modifier) * 4.
Skill Points at
Each Additional Level: 4 + Int modifier.
Priesthood Information
Portfolio: Elves, Magic, Arts and Crafts, Music, War
Symbol:
Cresent
Moon
Sex: Any
Color: Blue
Vestments: Sky-blue gossamer robes and blue cloaks
embroidered with cresent moons, plus a silver cirlet engraved with one or
more cresent moons.
Holy Days: Quarter moon.
Places of Worship: Areas of natural beauty featuring
a special place for viewing the night sky.
Services/Rituals: Services to Corellon Larethian usually
take place under the open sky (preferably under the cresent moon), and are
reminiscent of an elven faire. These unstructured events feature dancing,
singing, and various other kinds of performances, as well as displays of art
and craftworks. Offerings of beautiful objects (preferably hand-crafted
by the petitioner himself) are made during these festive events.
Duties: Guidance, coming of age, welfare, education (arts, crafts, warfare,
magic)
Animal: None
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Class Features
All of the following
are class features of the priest of Corellon Larethian.
Armor and Weapon Proficiency: All simple and martial weapons, all types of armor, all shields.
Spells: A priest of Corellon Larethian casts divine spells. The DC for a saving throw against a priest of Corellon Larethian’s spell is 10 + the spell’s level + the priest’s Wisdom modifier.
Deity: A priest of Corellon Larethian devotes himself exclusively to Corellon Larethian, God of the elves, magic, art, and warfare.
Turn Undead: Priests of Corellon Larethian can turn undead, as a cleric of the same level. A priest of Corellon Larethian may also take the Extra Turning Feat.
Sword Mastery: At first level, a priest of Corellon Larethian gets the Weapon Focus (longsword) feat for free.
Foehammer: At third level, the priest of Corellon Larethian’s spells gain a +2 DC bonus when used against orcs and goblinoids (goblins, hobgoblins, and bugbears).
Blessing of Corellon: At fifth level, the priest of Corellon Larethian gains immunity to the paralyzing touch of ghouls and ghasts, and a +1 bonus on all saving throws against other forms of paralysis.
Elven Grace: At sixth level, the priest of Corellon gains a +2 bonus to Charisma when dealing with other elves (except for drow and valley elves).
Greater Foehammer: At seventh level, the priest of Corellon Larethian’s spells gain a +2 DC bonus when used against drow.
Corellon’s Vengeance: At eighth level, a priest of Corellon Larethian may use holy smite (as the paladin ability) once/ day on any orc, goblinoid, or drow foe.
Spider Ward: At ninth level, the priest of Corellon Larethian gains immunity to all spider venoms, and a +2 bonus on saving throws against other forms of poison.
Spiderbane: At twelfth level, a priest of Corellon Larethian may turn spiders, spider-like creatures, and outsiders serving Lolth as if they were undead. This supernatural ability affects spiders, ettercaps, driders, and yochlol. Drow are unaffected.
Bonus Languages: In addition to bonus languages available by race, a priest of Corellon Larethian may also choose Elvish, Sylvan, Orcish, Celestial, Abyssal, and Infernal.
| Zero Level Create Water Cure Minor Wounds Dancing Lights Detect Magic Detect Poison Ghost Sound Guidance Light Mage Hand Mending Purify Food and Drink Read Magic Resistance Virtue First Level Second LevelAid |
Third Level Continual Flame Create Food and Water Cure Serious Wounds Daylight Dispel Magic Glyph of Warding Keen Edge Magic Circle Against Evil Magic Circle Against Law Magic Vestment Obscure Object Phantom Steed Prayer Protection From Elements Remove Blindness/ Deafness Remove Curse Remove Disease Searing Light Speak With Plants Water Breathing Water Walk Wind Wall Fourth Level Fifth Level |
Sixth Level Animate Objects Antimagic Field Blade Barrier Geas/ Quest Greater Dispelling Heal Heroes’ Feast Ironwood Wind Walk Word of Recall Seventh Level Eighth Level Ninth Level |