&&PRIEST of BOCCOB&&


This is my 3E specialty priest of Boccob character class.  If you have any comments, please post them on the message board.

Game Rule Information
Alignment: N, NG, LN, NE, CN
Race:  Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc
Hit Die: d8
Multiclass: Must have a minimum of one level in Sorcerer, Wizard, or Adept to advance beyond first level in this priest class.
Spheres:  All, Astral, Charm, Divination, Earth, Fire, Water, Air, Summoning, Creation*, Guardian*, Time*, Protection*

Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int).

Skill Points at 1st Level: (2 + Int modifier) * 4.
Skill Points at Each Additional Level: 2 + Int modifier.

Priesthood Information
Portfolio: Magic, Arcane Knowledge, Foresight, Balance
Symbol: Eye balanced on a pedestal within a pentagon
Sex: Any
Color: Purple and gold
Vestments: Purple robes with gold trim.
Holy Days:
Places of Worship: Temples, wizards guilds, arcane libraries
Services/Rituals: Lectures on magic and balance, sharing of magical research
Duties: Guidance, education (magic, alchemy)
Animal: None

 

LEVEL
BASE
ATTACK
F
R
W
SPECIAL
0
1
2
3
4
5
6
7
8
9
1
+0
+2
+0
+2
 
3
1
-
-
-
-
-
-
-
-
2
+1
+3
+0
+3
 
4
2
-
-
-
-
-
-
-
-
3
+2
+3
+1
+3
 
4
2
1
-
-
-
-
-
-
-
4
+3
+4
+1
+4
 
5
3
2
-
-
-
-
-
-
-
5
+3
+4
+1
+4
 
5
3
2
1
-
-
-
-
-
-
6
+4
+5
+2
+5
 
5
3
3
2
-
-
-
-
-
-
7
+5
+5
+2
+5
 
6
4
3
2
1
-
-
-
-
-
8
+6/ +1
+6
+2
+6
 
6
4
3
3
2
-
-
-
-
-
9
+6/ +1
+6
+3
+6
 
6
4
4
3
2
1
-
-
-
-
10
+7/ +2
+7
+3
+7
 
6
4
4
3
3
2
-
-
-
-
11
+8/ +3
+7
+3
+7
 
6
5
4
4
3
2
1
-
-
-
12
+9/ +4
+8
+4
+8
 
6
5
4
4
3
3
2
-
-
-
13
+9/ +4
+8
+4
+8
 
6
5
5
4
4
3
2
1
-
-
14
+10/ +5
+9
+4
+9
 
6
5
5
4
4
3
3
2
-
-
15
+11/ +6/ +1
+9
+5
+9
 
6
5
5
5
4
4
3
2
1
-
16
+12/ +7/ +2
+10
+5
+10
 
6
5
5
5
4
4
3
3
2
-
17
+12/ +7/ +2
+10
+5
+10
 
6
5
5
5
5
4
4
3
2
1
18
+13/ +8/ +3
+11
+6
+11
 
6
5
5
5
5
4
4
3
3
2
19
+14/ +9/ +4
+11
+6
+11
 
6
5
5
5
5
5
4
4
3
3
20
+15/ +10/ +5
+12
+6
+12
 
6
5
5
5
5
5
4
4
4
4

Class Features
All of the following are class features of the priest of Boccob.

Armor and Weapon Proficiency:    All simple weapons, no armor or shields.

Spells:1A priest of Boccob casts divine spells.  The DC for a saving throw against a priest of Boccob’s spell is 10 + the spell’s level + the priest’s Wisdom modifier.

Deity:1A priest of Boccob devotes himself exclusively to Boccob, god of Magic, Arcane Knowledge, Foresight, and Balance.
 
 

Bonus Languages:1In addition to bonus languages available by race, a priest of Boccob may also choose Celestial, Abyssal, Draconic, and Infernal.


Priest of Boccob Spell List
Zero Level
Create Water 
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending 
Purify Food and Drink
Read Magic
Resistance
Virtue 
 

First Level
Bane
Bless
Bless Water
Cause Fear 
Command
Comprehend Languages
Cure Light Wounds
Deathwatch
Detect Chaos/Evil/Good/Law
Detect Undead
Divine Favor
Doom
Endure Elements
Entropic Shield
Inflict Light Wounds
Invisibility to Undead
Magic Stone
Magic Weapon
Nystul's Magic Aura
Nystul's Undetectable Aura

Obscuring Mist
Protection from Chaos/Evil/Good/Law
Random Action
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I 
 

Second Level
Aid
Augury
Calm Emotions
Consecrate
Cure Moderate Wounds
Darkness
Death Knell
Delay Poison
Endurance
Enthrall
Gentle Repose 
Hold Person
Identify
Inflict Moderate Wounds

Lesser Restoration
Locate Object

Make Whole

Remove Paralysis
Resist Elements
Shatter
Silence 
Sound Burst
Spiritual Weapon
Summon Monster II
Undetectable Alignment
Zone of Truth 
 

Third Level
Bestow Curse
Clairaudience/Clairvoyance
Dispel Magic
Invisibility Purge
Prayer
Remove Curse

Speak With Dead
Summon Monster III


Fourth Level
Detect Scrying

Discern Lies

Dimensional Anchor
Dismissal

Divination
Imbue With Spell Ability
Lesser Planar Ally

Spell Immunity
Status
Summon Monster IV
Tongues


Fifth Level
Atonement
Break Enchantment
Commune

Dispel Chaos/Evil/Good/Law

Hallow
Scrying
Summon Monster V
True Seeing
Wall of Stone




Sixth Level
Animate Objects

Antimagic Field

Banishment

Forbiddance

Greater Dispelling
Planar Ally
Stone Tell
Summon Monster VI
Summon Nature's Ally VI
Word of Recall

Seventh Level
Dictum
Greater Scrying
Holy Word
Legend Lore
Refuge

Spell Turning
Summon Monster VII
Symbol
Word of Chaos

Eighth Level
Discern Location
Greater Planar Ally
Protection From Spells
Summon Monster VIII 8


Ninth Level

Foresight 
Gate
Miracle
Mordenkainen's Disjunction
Summon Monster IX 9


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