|
|
||||
|
|
|
Materials: 1 wooden chopstick, glue, scissors, glitter,
construction paper, markers
Step One: Using the wand web page,
read through the information and decide a wood type and magical substance for
the core of your wand.
Step Two: Download and print out the Wand handout provided.
Step Three: Fill out the handout with your choice of wood and core.
Step Four: Write a few sentences explaining the magical core you selected to be
inside your wand and why you chose it.
Step Five: Use the glitter, construction paper, markers and glue to decorate
your wand.
Step One: Download and print out
Mirror of Erised handout.
Step Two: Peer into the Mirror of Erised and concentrate on your deepest
desires.
Step Three: Draw what you think the mirror would reveal to you.
Step Four: Write, in the space provided on the handout, a brief description of
those desires.
Remember: Use full sentences and correct punctuation.
Step One: On a piece of paper, write down some of your strongest
personality traits.
Step Two: Go to the
HP
Lexicon Bestiary to find a magical creature that best fits you.
Step Three: Write 2-3 paragraphs explaining why you chose this animal.
Remember: Use full sentences and correct punctuation.
Materials: Graphing paper, straight edge, pencil and markers and
yard stick (optional).
(If you don't have graphing paper, you can
print this out on plain paper
to simulate graphing paper.)
Step One: Measure the outer walls of your space with a yard stick. If you don't
have a yard stick, you can measure it in your footsteps.
Step Two: Determine how many units one square of graphing paper will take up.
(Example: One wall measures 15 yards. Two squares of graphing paper will
represent one yard. So that wall will be shown as 30 squares long on the paper.)
This is called "scaling". Write at the bottom the scale. (Example: 2 squares = 1
yard)
Step Three: Make up symbols to represent objects in your space. (Example: Your
desk is represented by a square, a chair is a circle. Only pick out the major
pieces in the room, don't draw in every little detail.)
Step Four: Make a key for your symbols in the corner of you paper so that it
will make sense to other people.
Step Five: Using your pencil first, fill out the map with your room and the
objects in it, using the symbols from the key.
Step Six: Trace over everything in marker when you are happy with your pencil
version.
Step Seven: Put a title at the top of the map telling what space it is.
(Example: Ms. Ohlmann's Classroom)
Step One: Using the
Arithmancy web page, read the information provided about the process of
Arithmancy.
Step Two: Download and print out the
Arithmancy handout.
Step Three: Use the handout to find your
own Character Number, and write it in the space provided.
Step Four: Find the Character Number of the
characters from the book also listed on your handout, and write them on the
space provided.
Step Five: Write, on a separate piece of
paper, a reflection of whether or not you think that your numbers fit you and
the characters listed.