Science education is necessarily grounded by exploratory laboratory experiments. What if students had a science lab in their pocket their every waking moment? An educator's fondest wish is that students explore beyond the classroom; but for the data-driven experimental sciences, scientific exploration requires collecting data that generally requires lab equipment. While the average school lab fits neither a student's budget nor in their pocket, cell phones and gaming systems are a required possession for most. Using such devices, we demonstrate classic physics experiments to show that students have the means to explore science on their own. Further, because the devices fit either in one's pocket or hand, the equipment is both available and mobile, allowing for new types of student experiments. We share the preliminary results of our attempt to create a mobile laboratory from consumer electronic devices commonly possessed by students. We first present a brief overview of the motivation for using cell phone and gaming technology in science experiments, then demonstrate experiments using a cell phone-based sound frequency analyzer and an accelerometer, and close with suggestions for other experiments.