CSCI C335 Computer Structures Teaching/Learning Goals
The Who and What of C335
Who - Anyone with an interest in
understanding computer architecture, particularly someone who needs to know how
a computer works, such as a programmer. Background should include two semesters
of programming that includes a C, C++, or Java language and basic data
structures such as queues and lists (C201 and C202 which may be taken
concurrently).
What - The lecture topics generally cover the theoretical basis of the
stored program computer organization most commonly used today and the Intel
family of processors specifically. A strong effort is made to connect the
familiar high level language concepts such as function, parameters, recursion,
and data structures to the machine level implementation in order to better
understand high level languages implementation and their relation to a computer
architecture. Main topics include the physical organization of computer systems,
standard computer processor organization, and characteristics of processor
operation.
Weekly exercises closely complement lecture topics. The exercises rely
heavily upon the use of assembly language level programming to practice concepts
discussed. While the purpose of the course is not to train assembly language
programmers, active learning involvement to understand how computers operate is
best promoted through using the computer which, for this course, translates to
implementing programs. While demanding extreme attention to detail, all
programming exercises are short, usually one or two pages. A final project
offers the opportunity to delve deeper into an interesting topic selected by the
instructor, past projects have implemented a command line processor for MS-DOS
and a Web server. More specific information can be obtained by reading the
following discussion of course goals or by examining exercises listed as home
works on the
course
syllabus.
CSCI C335 Learning Goals
The learning goals of each computer science course strive to capture intended
learning outcomes. The goals are expressed using the terms that follow. These
terms describe the level of familiarity (most to least) with respect to various
kinds of material and procedures.
- Mastery means the student will be able to exhibit knowledge of the
material and/or skill with the procedure, in a new but appropriate context,
even when not instructed to do so.
- Familiarity means the student will be able to answer questions
about the material and/or to use the procedure, in a new but appropriate
context, when instructed to do do.
- Exposure means the student will have heard the term and/or seen the
procedure, but may not be able to discuss or use it effectively without
further instruction.
The C335 learning goals cover important areas
recommended jointly in a report by the Association of Computing Machinery (ACM)
and the Computer Society of the IEEE in 2001 for university computing curricula.
These international organizations were established to promote academic and
professional excellence in the computer sciences. The complete baccalaureate
curricula list consists of fourteen subject areas, of which a portion are
covered in this course, primarily those areas which better prepare the student
to succeed in subsequent Indiana University Southeast computer science courses
and as professional computer scientists. Certain of these subjects listed below
have been presented in previous courses or will recur in subsequent courses.
- Mastery
- AR2 - Machine level representation of data (1)
- AR3 - Assembly level machine organization (2)
- PF1 - Fundamental programming constructs (1) Conditional and iterative
control structures; functions and parameter passing.
- Familiarity
- AR2 - Machine level representation of data (2)
- AR3 - Assembly level machine organization (4)
- AR4 - Memory system organization and architecture (1)
- AR5 - Interfacing and communication (1)
- PF1 - Fundamental programming constructs (5) Conditional and iterative
control structures; functions and parameter passing.
- PF4 - Fundamental data structures (6) Arrays; Strings and string
processing; data representation in memory; static, stack allocation;
pointers and references.
- PF5 - Recursion (2) Recursive mathematical functions; implementation of
recursion.
- PF7 - Using APIs (2) API programming.
- Exposure
- AR1 - Digital logic and digital systems (0)
- AR3 - Assembly level machine organization (4)
- AR4 - Memory system organization and architecture (2)
- AR5 - Interfacing and communication (1)
- AR6 - Functional organization (0)
- AR7 - Multiprocessing and alternative architectures (0)
Design of C335 to Achieve These Goals
Computer science demands competency in a range of skills. Therefore, students
benefit from the guided practice in the environment of a university class. To
facilitate this, C335 includes the following:
- Students complete weekly programming assignments aimed at developing the
foundational skills.
- Class time is divided between instructor lecture, discussion, and in class
exercises. Individual student questions serve to guide the class discussion.
- Structured programming methodology based on the C language is used
throughout the course to assist students in abstracting the details of writing
assembly programs.
- Programming exercises are available as Web-pages and are discussed in
class.
- Most questions arise when students are working on exercises outside of
class. Students are encouraged to contact the instructor directly or by
emailing their questions and code of the troublesome exercise for guidance.
- In recognition that problem solving is often an iterative process,
assignments that are less than perfect can be submitted for instructor
evaluation, refined and resubmitted for additional credit.
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