Tzeentch

"I am Tzeentch and you are the puppet that dances to my tune."

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In the fictional universes of Warhammer 40,000 and Warhammer Fantasy, Tzeentch is one of the four major Chaos gods. Like his brother gods, Tzeentch grew from a single survivalist emotion: in his case, the emotion was hope. Tzeentch is the Chaos god of change, sorcery, Machiavellian scheming and subtle manipulation; his nicknames thus include the Changer of Ways, the Grand Schemer, and the Lord of Sorcery. As a being representing change, he has no single form, but in Warhammer Fantasy he is described normally appearing as a cloud of light which constantly changes color.

Where Tzeentch represents hope, change, optimism, evolution and manipulation, his archenemy Nurgle is a god of despair, stagnation, pessimism, fear and destruction, opposing all that Tzeentch seeks to build. This relationship has an effect on the nature of the armies that follow Tzeentch, in both game settings. The Chaos god Khorne also has a deep distrust of Tzeentch. However, Tzeentch's description in Warhammer 40,000: Codex Chaos Space Marines (Chambers et al, 2002) states that it is he who wields the most influence over his brethren. When the armies of Chaos march together for war, it is usually Tzeentch who instigates these brief alliances, for whatever unfathomable goal he happens to have planned.

 

Cult of Tzeentch

 

Mortals

Mortal followers of Tzeentch drastically vary by game setting, but all have the common trait that they try to increase their knowledge and power by searching for dark and forbidden knowledge or by intricate plots and schemes:

 

Warhammer 40,000

In Warhammer 40,000, the followers of Tzeentch, which are primarily Chaos Space Marines of the Thousand Sons legion. Together with their Primarch, the legionnaires had a keen interest in knowledge up to a point at which they began to study the forbidden art of sorcery. During the time of the Horus Heresy they eventually swore allegiance to Tzeentch after being attacked by the Space Wolves as retaliation for their dark practices. Although they were now the chosen of Tzeentch, the Thousand Sons had serious problems with their god's tendency to cause them to mutate, wrecking havoc in their ranks. A powerful sorcerer named Ahriman, with the aid of his fellow sorcerers (and, as it would later be revealed, with the blessing of Tzeentch himself), then cast a powerful spell called the "Rubric of Ahriman" which had a drastic effect upon his fellow Thousand Sons- those who were sorcerers found their sorcerous abilities enhanced, while those who were not sorcerers were turned into animated suits of armor, forever trapping the souls of the Chaos Marines who wore them. Those that are trapped are forever turned into mindless automatons destined to follow their sorcerous champions.

Tzeentch's sacred number is nine; as such, his Thousand Sons followers frequently take to the battlefield in squad made up of multiples of nine. Thousand Sons Chaos Marines also tend to wear dark blue, gold and yellow on their armor.

 

Warhammer Fantasy

Mortal worshippers of Tzeentch in the Warhammer Fantasy setting tend to be sorcerers, wizards, scholars and other educated elites who desire greater knowledge and power. These worshippers then become very powerful sorcerers, but Tzeentch has a tendency to mutate his followers, and the highest levels of power are said to be difficult for his followers to reach, as they frequently find themselves mutated into mindless beasts; but those who do attain great power in service of Tzeentch are extremely powerful foes who are mighty sorcerers as well as great warriors. In the upcoming Warhammer Fantasy-based MMORPG Warhammer Online, the Chaos Warhost will be comprised primarily of the followers of Tzeentch.

 

Daemons

The following is a list of Tzeentch's daemons, with a brief in-universe description. Tzeentch's daemons tend to be bird-like in nature, or mutated to the point of unrecognizability.