B481 Interactive Graphics
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Modified: |
|
Date |
Reading |
Lecture Notes |
Exercises |
Homework Due |
Tests |
|
Aug 29 |
Chapter 1 - Introduction and implementing 2D raster graphics |
0, 1, 2, 3 | |||
| 31 | Chapter 2 - OpenGL graphics programming | 4, 5, 6 | 1 | ||
|
Sep 5 |
Chapter 3 - Input and interaction | 7 |
2 Activity |
||
| 7 | 8 | 1 | |||
| 12 | 9 | ||||
| 14 | Chapter 4 - Geometric objects and transformations | 10 |
3 Activity |
||
| 19 | 11,12 | 2 | |||
| 21 | 13 | ||||
| 26 | Chapter 5 - Viewing | 14 | 4 | ||
| 28 | 15 | 3 | |||
|
Oct 3 |
Shirokawa - Fly
Around Cube Shelfer - Using C# |
16 | Activity | ||
| 5 | 17 | ||||
| 10 | Chapters 1-4 | 4 | 1 | ||
| 12 | Chapter 6 - Shading | 18 | 5 | ||
| 17 | 19 | ||||
| 19 | 20 | 5 | |||
| 24 | Chapter 8 - Discrete techniques - Texturing | 24/24.5/24.6 | 6 | ||
| 26 | 25/26 | ||||
| 31 | 27 | Project | |||
|
Nov 2 |
Chapter 7 - From vertices to fragments | 21/22 | |||
| 7 | 23 | 6 | |||
| 9 | Chapter 5-8 | 2 Answers | |||
| 14 | Chapter 11 - Curves and surfaces | 34 | |||
| 16 | 35/36 | ||||
| 28 | 37/38 | ||||
| 30 | Chapter 10 - Modeling | 31/32 | |||
|
Dec 5 |
33 | ||||
| 7 | Last class | Project | |||
| 12 | 5:45-7:35P Chapter 10, 11 and Projects | 3 |
Note: The syllabus represents an estimate of the material that can be covered and is subject to revision. Chapters 1-6 will be covered completely, only selected topics of Chapters 7-8, 10, 11 will be covered.
| Instructor: | Raymond F. Wisman |
| Office: | LF122 TR 2:00-3:00P and by appointment |
| Class: | LF105/LF119 TR 5:30-7:20P |
| Phone: | 941-2465 |
| Email: | |
| Web: | www.ius.edu/rwisman/B481 |
| Text: | Interactive Computer Graphics (4e) by Edward
Angel ISBN: 0-321-32137-5 Recommended: OpenGL A Primer (2e) by Edward Angel ISBN: 0-321-23762-5 Web site: http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FOURTH_EDITION/ |
| Course: | B481 Interactive Computer Graphics (4 cr.) P: C343, Math
M303. Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods. |
| Software: | C++ and OpenGL. |
| Goals: | See B481 Course Goals |
| Grade Scale: Grade Book |
A+ 97% - 100% A 93% - 96%
A- 90% - 92% B+ 87% - 89% B 83% - 86% B- 80% - 82% C+ 77% - 79% C 73% - 76% C- 70% - 72% D+ 67% - 69% D 63% - 66% D- 60% - 62% F 0% - 59% |
|
Course Evaluation: |
Homeworks 40%
Homework grade reduced 20% each calendar day late. Project 15% Exams 45% |
| Ethics: | All work is subject to the Indiana University Code of Student
Ethics. Learning requires a partnership between the instructor, authors, researchers and students; therefore students are encouraged to use any and all resources available to solve homework problems and complete programming assignments. However, students must:
For example, students may work in groups to solve homework problems provided each student creates their own (not copies) solutions and clearly lists all group members or other sources such as authors of texts or on the Internet. Likewise, software that performs assigned functionality may not be directly used but the source code may be consulted provided it is subsequently cited. Changing the spelling of algorithm identifiers does not constitute creating an original solution. It is absolutely essential to note that failure to cite any contributing source will be considered cheating regardless of the reason for the omission. Likewise, verbatim duplication of any source, whether from another student, a text, etc. will always be considered plagiarism. Violation of any aspect of this policy will result in a failing grade for the course. |