Test 3 Topics |
Modified: |
The following topics are covered in the text, the handout on splines, in the notes covering Chapter 10 and 11.
- Chapter 10.4, 10.5, 10.7, 10.8, 10.11
- Chapter 11.2-11.9.3, 11.12.1, 11.12.2
- Specific things you ought to know:
- how to construct the constraint or condition matrix A (see pp578, 583, 587)
- how to calculate blending function values (see pp 580, 584, 588)
- NURBS which are described in more detail within the notes and spline handout
- scene graph representations
- Specific things you don't need to know:
- how to code OpenGL curves
Student project topics will also be included, nothing extremely detailed but you may want to take notes.