Test 3 Topics |
Modified: |
The following topics are covered in the text and in the notes covering Chapter 10 and 12.
- Chapter 10.4, 10.5, 10.7, 10.8-10.11
- Chapter 12.1-12.9.1, 12.12-12.12.2
- Specific things you ought to know:
- how to construct the constraint or condition matrix A (see pp606, 611, 615)
- how to calculate blending function values (see pp 607, 613, 616)
- NURBS which are described in more detail within the notes and spline handout
- scene graph representations
- Specific things you don't need to know:
- how to code OpenGL curves
Student project topics will also be included, nothing extremely detailed but you may want to take notes.
Here is an old test.