CSCI C421 Digital Design Teaching/Learning Goals


The Who and What of C421

Who - Anyone with an interest in understanding digital design and how digital hardware works. As computer hardware is more easily designed and constructed it has become more specialized and available, it has become pratical to construct one of a kind devices for unique applications. It has become more important that computer professionals understand the limitations and potential of hardware. Background for the course includes discrete mathematics (C251) and a computer structures course (C335), no background in electronics is required.

What - The lecture topics cover the theoretical elements of digital design but the focus is mainly on current design methods, design of common digital devices, and common technologies. Standard design tools common to industry are used in weekly exercises that closely complement lecture topics. The exercises rely heavily upon the use current design tools for development of digital designs to test one's understanding of concepts discussed in lecture. The purpose of the course is not to train digital designers but is designed to develop an understanding of hardware potential and limitations through active learning. In digital design that translates into designing and implementing hardware. Due to recent technology developments, hardware construction has become highly generalized and automated, allowing students to develop and implement far more complex designs than practical just several years ago. More specific information can be obtained by reading the following discussion of course goals or by examining exercises listed as home works on the course syllabus



CSCI C421 Learning Goals

The learning goals of each computer science course strive to capture intended learning outcomes. The goals are expressed using the terms that follow. These terms describe the level of familiarity (most to least) with respect to various kinds of material and procedures.

The C421 learning goals cover important areas recommended jointly in a report by the Association of Computing Machinery (ACM) and the Computer Society of the IEEE in 1991 for university computing curricula. These international organizations were established to promote academic and professional excellence in the computer sciences. The complete baccalaureate curricula list consists of nine subject areas, of which a portion are covered in this course, primarily those areas which better prepare the student to succeed in subsequent Indiana University Southeast computer science courses and as professional computer scientists. Several supplementary areas are covered that have developed since publication of the curricula report. Many of these subjects listed below will often recur in subsequent courses and at a level requiring further understanding.
Design of C421 to Achieve These Goals

Computer science demands competency in a range of skills. Therefore, students benefit from the guided practice in the environment of a university class. To facilitate this, C421 includes the following:

  1. Students complete weekly programming assignments aimed at developing the foundational skills and exposure to digital design methods and technologies.
  2. Current design methods and technologies using VHDL (Very large-scale integrated circuit Hardware Description Language) for design development and FPGA's (Field Programmable Logic Arrays) are employed for assignments allowing rapid development of complex designs.
  3. Class time is divided between instructor lecture, discussion, and class assignments. Students work in small teams during class to analyze and explain design behavior, suggest improvements, and discuss alternative implementations. Individual student questions serve to guide the class discussion.
  4. Laboratory exercises are available as Web-pages and are discussed in class when assigned using the pages available to the student.
  5. Most questions arise when students are working on exercises outside of class. Students are encouraged to contact the instructor directly or by emailing their questions and design for guidance.
  6. In recognition that problem solving is often an iterative process, assignments that are less than perfect can be submitted for instructor evaluation, refined and resubmitted for additional credit.

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